- Cataclysm Dark Days Ahead Tileset Download
- Cataclysm Dda Tileset Download
- Cataclysm Dark Days Ahead Launcher
- Cataclysm Dark Days Ahead Tilesets
An unofficial Android port of Cataclysm: Dark Days Ahead (0.C Experimental). Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world. Surviving is difficult: you have been thrown, ill-equipped, into a landscape now riddled with monstrosities of which flesh eating zombies are neither the strangest nor the deadliest. Cataclysm: Dark Days Ahead is an open-world zombie-survival game set in the the deadly apocalyptic wastes of near-future New England. In more direct terms, it's a dizzingly ambitious and viciously.
An unofficial Android port of Cataclysm: Dark Days Ahead (0.C Experimental).Cataclysm Dark Days Ahead Tileset Download
Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world. Surviving is difficult: you have been thrown, ill-equipped, into a landscape now riddled with monstrosities of which flesh eating zombies are neither the strangest nor the deadliest.Yet with care and a little luck, many things are possible. You may try to eke out an existence in the forests silently executing threats and providing sustenance with your longbow. You can ride into town in a jerry-rigged vehicle, all guns blazing, to settle matters in a fug of smoke from your molotovs. You could take a more measured approach and construct an impregnable fortress, surrounded by traps to protect you from the horrors without. The longer you survive, the more skilled and adapted you will get and the better equipped and armed to deal with the threats you are presented with.
In the course of your ordeal there will be opportunities and temptations to improve or change your very nature. There are tales of survivors fitted with extraordinary cybernetics giving great power and stories too of gravely mutated survivors who, warped by their ingestion of exotic substances or radiation, now more closely resemble insects, birds or fish than their original form.
Cataclysm Dda Tileset Download
Features:- Tilesets, sound, localization, lua mod support
![Days Days](https://i.ytimg.com/vi/SSTjVZQ3P2U/maxresdefault.jpg)
- Compatible with desktop 0.C save games
- Stores game data in a publicly writeable location for installing mods, soundpacks, save games etc: /sdcard/Android/data/com.MichaelDavies.CataclysmDDA/files/
![Ahead Ahead](https://media.moddb.com/images/games/1/47/46880/CDDA_Tileset.png)
- Minimal touch controls that let you keep your eye on your character rather than your thumbs
- Auto-saves when the app loses focus (lock screen, switch apps etc.)
- Many options to adjust virtual joystick + keyboard appearance + behavior, automatic in-game contextual shortcuts and more.
FAQ
Q. Can I install custom tilesets/soundpacks/mods and migrate save games to/from the desktop version?
A. Yes. All game data is compatible with the desktop version, and is stored here:
/sdcard/Android/data/com.MichaelDavies.CataclysmDDA/files
Q. The game crashes after installing the game data, or won't advance past the 'Z' screen. Can I fix it?
A. Maybe. Your device probably lacks enough memory to load the default 'ChestHole' tileset. With this tileset the game uses around 450MB RAM, peaking at around 650MB during launch. As a workaround, you can try renaming the 'gfx' folder to 'gfx-temp' in the game data folder (see above answer), which will force the game into ascii mode (no tiles) and reduce memory overhead. You can also try switching to a smaller tileset, such as 'Hoder's'.
Q. The game runs very poorly. How do I improve performance?
A. Try disabling 'Options > Settings > Graphics > Animations' and reduce 'Terminal Width + Height' to minimum values.
Q. When I run the game, all I see is garbled text. Can I fix it?
A. Sort of. This is a known hardware acceleration bug in SDL that only occurs on some devices, and is being looked into. A temporary workaround is to rename '/sdcard/Android/data/com.MichaelDavies.CataclysmDDA/files/gfx' to 'gfx-temp', launch the game, enable 'Options > Graphics > Software rendering' and set 'Options > Android > Screen orientation' to anything other than 'Sensor', save + quit, and finally rename 'gfx-temp' back to 'gfx'.
Click to FREE Download
The most recent stable release is 0.E-2 Ellison-2. We recommend stable for the most bug-free experience possible. You can download it from the links below. Note: downloads with ‘Curses’ in the name include a version that can be played in console and has purely text-based display. Downloads with ‘Tiles’ in the name includes a version of the game that has sprite-based graphics. It can also be downloaded from many package repositories.
Cataclysm: DDA is under constant development. As such, stable can lag behind with features. If you would like access to the bleeding edge of features and any bugs that may come along with them, you can download the latest experimental builds.
0.E-2 Ellison-2
Point release Ellison-2 includes following important bugfixes to original Ellison release:
- fixed virtual keyboard issue in Android builds.
See differences between current point release and original release here - https://github.com/CleverRaven/Cataclysm-DDA/compare/0.E…0.E-2
0.E-2 Download Links
0.E-1 Ellison-1
Point release Ellison-1 includes following important bugfixes to original Ellison release:
- fixes for several errors and crashes;
- savegame migration for obsolete items, recipes and overmap terrains;
- enhanced Android builds.
See differences between current point release and original release here - https://github.com/CleverRaven/Cataclysm-DDA/compare/0.E…0.E-1
0.E-1 Download Links
0.E Ellison
The Ellison release adds a huge number of features and content that make the world feel more alive. From being able to climb onto building rooftops or hide behind cars, to building a camp for your followers in the wilderness, to exploring the new river and lake systems on a boat or raft, everything is more immersive and consistent. Also more STUFF. I didn’t think we would ever double the number of game entities with a release again, but we did.
We aimed at a 6 month release cycle, and ended up spending 9 months adding features at a breakneck pace and 3 months putting the brakes on and stabilizing. I can’t honestly say that’s a huge disappointment, though toward the end the rest of the development team was really chomping at the bit to get back to feature work, so we’ll need to continue to adjust.
We built a huge amount of infrastructure for having the game check its own consistency, which has and is going to continue to contribute to the amazing pace of feature and content additions we are experiencing. The development team is also larger and at the same time more cohesive than it has ever been before.
Explore all the new features with the attached release archives. Speaking of exploring, the list of available tilesets has shuffled a bit, so this is a great time to find your new favorite.
- Long distance automove feature for walking, driving and boating.
- Extensive bugfixes to inter-level interactivity, on by default.
- Riding animals and animal-pulled vehicles.
- More flexible Basecamp construction options.
- Default starting date changed to mid-spring for better survivability.
- Time advancement is rationalized, a turn is now one second.
- Extensive river and lake systems, and boat support for navigating them.
- Expanded NPC usefulness and interactivity.
- Massive increases in location variety and consistency, especially rooftops.
- Expansion of mi-go faction with new enemies and locations.
- Batteries now store charge instead of being pseudo-items.
- Overhaul and rebalance of martial arts.
- Zombie grabbing and biting more manageable and predictable.
- Overhauled stamina and damage recovery for grittier gameplay.
- Crouching movement mode allows hiding.
- Magiclysm and Aftershock mods have first class support within the game.
Finally, see the changelog for the more complete (but still not comprehensive) listing of new features and contents - https://github.com/CleverRaven/Cataclysm-DDA/blob/0.E/data/changelog.txt Use source 7 or higher to enable diamond operator netbeans for mac.
Point releases:
0.E Download Links
0.D Danny
The Danny release is characterized by MORE. Jira keygen.jar. More UI polish, more features, more content, more long-asked-for changes. It’s the longest-lived and largest in every way release we’ve ever done, and we hope to never do it again. Future releases are planned for roughly 6-month intervals. This release is made up of 37,604 commits authored by over 700 contributors, and it roughly doubled the number of everything in the game, items, monsters, map buildings, you name it, we doubled it. 1997 honda hornet 250 manual.
Cataclysm Dark Days Ahead Launcher
It’s honestly way too huge to summarize in any meaningful way, but here are the absolute biggest changes, and you’ll just have to dig into the changelog or the game itself for more detail.
- Many quality of life enhancements such as auto-pulp, autopickup, batch actions, interacting with adjacent items and improved long-action handling.
- Pixel minimap for tiles mode.
- Guns accept magazines when appropriate.
- Player stamina stat that is burned by running and other physical exertion.
- Player faction base that allows incremental growth and autonomous work by NPCs.
- The player remembers terrain and furniture they have seen.
- Carrying racks for small vehicles.
- Vehicle system (speed, fuel consumption, terrain effects) overhaul.
- Overhauled nutrition, food spoilage and food state changes (freezing).
- Overhauled bomb fragment handling.
- NPC dialogue support, group commands, tactical instructions and backstories.
- Dynamic Lighting.
- Roughly DOUBLED the amount of in-game content.
- Unheard-of levels of bugfixing.
- Full translations for Chinese, German, Japanese, Polish and Russian.
Cataclysm Dark Days Ahead Tilesets
0.D Download Links
0.C Cooper
The Cooper release is named in honor of the new monster infighting system. Now you can sit back and watch as your enemies tear each other to pieces! Don’t get too close though, they’re still out for your blood.
- This release also brings the long-requested DeathCam system, which lets you see the aftermath of the glorious fireball or atrocious train wreck that was your demise.
- Gun users will notice a new aiming menu: you can now spend time to steady your aim. Do you take the shot now, or wait until the zombie gets a little closer?
- Tailoring-oriented survivors (and who isn’t?) will note the new tailor’s kit item, which lets you add insulation or protective patches to your clothes.
- Survivors with gigantic death-mobiles may appreciate the new turret options, including being able to enable/disable individual turrets, and being able to fire some turrets manually.
- Finally, for survivors with, shall we say, “well-stocked” bases, there are massive improvements to performance when there are many thousands of items nearby.
0.B Brin
The Brin release is named in honor of significant improvements to PC/NPC relations.
This release, containing over 9,000 commits (@kevingranade counted) brings an unheard-of amount of new features and content, most of which wants you dead.
Start your adventure in a wide variety of different locations, with a selection of different starting scenarios, now with unique character traits. Explore new locations, some of which are ridiculously big (did somebody say ‘mall’?), and some of which have inhabitants that don’t want to eat you for a change. Vehicles have gotten some love, and now form a basis for an electrical network should you desire to build one. If you’ve ever wanted to strap a C4 pack onto an RC car and drive it under a Zombie Hulk, you got your chance.
0.A Kaufman
The Kaufman is named in honor of a huge expansion to Cataclysm’s mutation system. The release, our largest yet also brings innumerable bugfixes, performance enhancements, new items, a long-awaited module manager, new monsters, fullscreen mode, better mouse support, new map tiles and an unheard-of level of stability.
0.9 Ma
The Ma release is characterized by polish and preparedness. We’ve put more effort into stabilizing Cataclysm than in any previous release, and taken the time to support saves from 0.8. There’s loads of new content - items ranging from survivor suits to RPG-7s, new mutations and new vehicles, loads of recipes including the ability to smith your own tools from scratch, and a few new enemies to round it out.
0.8 Romero
In honor of improved graphics (tile support) and the ability to generate a game with huge cities full of egregious numbers of zombies, Cataclysm: Dark Days Ahead version 0.8 is titled “Romero”. This release also comes with complete or near-complete Russian and Chinese translations, a player memorial file, save compatibility moving forward, and probably the most frequently requested feature of the game, shopping carts.
0.7.1 Lindqvist
This is a bugfix release to 0.7, see changelog for details.
The Lindqvist release is dominated by substantial support for i18n. Large swaths of the text strings are gettext annotated and ready for translation. Also this release brings unicode support for text messages, though unicode map rendering is still in progress. Other major new features include a plethora of new advanced bionics, an item autopickup feature, and moddable item spawn lists. See the changelog for the other awesome new features and bugfixes.
0.7 Lindqvist
The Lindqvist release is dominated by substantial support for i18n. Large swaths of the text strings are gettext annotated and ready for translation. Also this release brings unicode support for text messages, though unicode map rendering is still in progress. Other major new features include a plethora of new advanced bionics, an item autopickup feature, and moddable item spawn lists. See the changelog for the other awesome new features and bugfixes.